Alientech 0.01
An extendable game engine
C:/Alientech/AlienPlanets/MaterialEditor.h
Go to the documentation of this file.
00001 #pragma once
00002 
00003 // CMaterialEditor document
00004 
00005 class CMaterialEditor : public CDocument
00006 {
00007         DECLARE_DYNCREATE(CMaterialEditor)
00008 
00009 public:
00010         CMaterialEditor();
00011         virtual ~CMaterialEditor();
00012 #ifndef _WIN32_WCE
00013         virtual void Serialize(CArchive& ar);   // overridden for document i/o
00014 #endif
00015 #ifdef _DEBUG
00016         virtual void AssertValid() const;
00017 #ifndef _WIN32_WCE
00018         virtual void Dump(CDumpContext& dc) const;
00019 #endif
00020 #endif
00021 
00022 protected:
00023         virtual BOOL OnNewDocument();
00024 
00025         DECLARE_MESSAGE_MAP()
00026 };