Alientech 0.01
An extendable game engine
C:/Alientech/AlienPlanets/ChildFrm.cpp
Go to the documentation of this file.
00001 
00002 // ChildFrm.cpp : implementation of the CChildFrame class
00003 //
00004 
00005 #include "stdafx.h"
00006 #include "AlienPlanets.h"
00007 
00008 #include "ChildFrm.h"
00009 
00010 #ifdef _DEBUG
00011 #define new DEBUG_NEW
00012 #endif
00013 
00014 // CChildFrame
00015 
00016 IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWndEx)
00017 
00018 BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWndEx)
00019 END_MESSAGE_MAP()
00020 
00021 // CChildFrame construction/destruction
00022 
00023 CChildFrame::CChildFrame()
00024 {
00025         // TODO: add member initialization code here
00026 }
00027 
00028 CChildFrame::~CChildFrame()
00029 {
00030 }
00031 
00032 
00033 BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
00034 {
00035         // TODO: Modify the Window class or styles here by modifying the CREATESTRUCT cs
00036         if( !CMDIChildWndEx::PreCreateWindow(cs) )
00037                 return FALSE;
00038 
00039         return TRUE;
00040 }
00041 
00042 // CChildFrame diagnostics
00043 
00044 #ifdef _DEBUG
00045 void CChildFrame::AssertValid() const
00046 {
00047         CMDIChildWndEx::AssertValid();
00048 }
00049 
00050 void CChildFrame::Dump(CDumpContext& dc) const
00051 {
00052         CMDIChildWndEx::Dump(dc);
00053 }
00054 #endif //_DEBUG
00055 
00056 // CChildFrame message handlers