Alientech 0.01
An extendable game engine
C:/Alientech/AlienPlanets/AlienPlanets_i.c File Reference
#include <rpc.h>
#include <rpcndr.h>

Go to the source code of this file.

Classes

struct  _IID

Defines

#define __IID_DEFINED__
#define CLSID_DEFINED
#define MIDL_DEFINE_GUID(type, name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)   const type name = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}

Typedefs

typedef struct _IID IID
typedef IID CLSID

Functions

 MIDL_DEFINE_GUID (IID, LIBID_AlienPlanets, 0x9314CC56, 0x8B4F, 0x4CCB, 0x83, 0x4C, 0xD8, 0x1A, 0x19, 0x1D, 0x6D, 0xFD)
 MIDL_DEFINE_GUID (IID, DIID_IAlienPlanets, 0x216325ED, 0x8E12, 0x4F6E, 0x99, 0x66, 0xC5, 0xE8, 0x59, 0x94, 0x9A, 0x84)
 MIDL_DEFINE_GUID (CLSID, CLSID_CAlienPlanetsDoc, 0xF3915C0F, 0x1EB0, 0x4783, 0x9B, 0xDE, 0x4D, 0xFC, 0xDD, 0x75, 0xED, 0xB6)

Define Documentation

#define __IID_DEFINED__

Definition at line 48 of file AlienPlanets_i.c.

#define CLSID_DEFINED

Definition at line 61 of file AlienPlanets_i.c.

#define MIDL_DEFINE_GUID (   type,
  name,
  l,
  w1,
  w2,
  b1,
  b2,
  b3,
  b4,
  b5,
  b6,
  b7,
  b8 
)    const type name = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}

Definition at line 65 of file AlienPlanets_i.c.


Typedef Documentation

typedef IID CLSID

Definition at line 62 of file AlienPlanets_i.c.

typedef struct _IID IID

Function Documentation

MIDL_DEFINE_GUID ( IID  ,
LIBID_AlienPlanets  ,
0x9314CC56  ,
0x8B4F  ,
0x4CCB  ,
0x83  ,
0x4C  ,
0xD8  ,
0x1A  ,
0x19  ,
0x1D  ,
0x6D  ,
0xFD   
)
MIDL_DEFINE_GUID ( CLSID  ,
CLSID_CAlienPlanetsDoc  ,
0xF3915C0F  ,
0x1EB0  ,
0x4783  ,
0x9B  ,
0xDE  ,
0x4D  ,
0xFC  ,
0xDD  ,
0x75  ,
0xED  ,
0xB6   
)
MIDL_DEFINE_GUID ( IID  ,
DIID_IAlienPlanets  ,
0x216325ED  ,
0x8E12  ,
0x4F6E  ,
0x99  ,
0x66  ,
0xC5  ,
0xE8  ,
0x59  ,
0x94  ,
0x9A  ,
0x84   
)